about me
I've been dealing with music for many years, but recently for GameDev. The topic of handling sound is no stranger to me, and now I want to use this experience and skills to create SFX for games. In addition, I'm a PR Agent, and I'm taking care of Public Relations services for many top artists from around the world (Shaquille O'Neal aka DJ Diesel, Breathe Carolina, Alok, DVBBS, Kaskade, Nicky Romero, R3HAB, Showtek and more) and EDM music labels (Ultra Music, DIM MAK, Physical Presents, Heavyweight Records, Monstercat, mau5trap, CONTROVERSIA, Purple Fly, Protocol Recordings and more). I also watched over the Management of other smaller music bands. I have my own production studio with equipment and software enabling professional work with sound. That's why people from the world of music inspired me to work with the sound from a different angle.
Why Sound design?
I like to spend weekends actively, but I also love to spend my off time on long games in Divinity or playing the role of a Viking who is not indifferent to the fate of his people. What could be better? Of course! When you can make sounds for games! I'm taking my time to improve the Sound Designer's workshop. I move smoothly in FMOD, and Studio One is not scary.
My favorite games:





